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Tags and Their Reputation in Demographic Donor-Recipient Game
http://hdl.handle.net/10252/5449
http://hdl.handle.net/10252/5449d7b8a30a-9c70-4c36-80b6-84dc841c089f
名前 / ファイル | ライセンス | アクション |
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TagsAndTheirReputationInDemographicDonor-RecipientGameAcceptedAndToBarrelRev.pdf (1.5 MB)
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Item type | 会議発表論文 / Conference Paper(1) | |||||
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公開日 | 2015-04-28 | |||||
タイトル | ||||||
タイトル | Tags and Their Reputation in Demographic Donor-Recipient Game | |||||
言語 | ||||||
言語 | eng | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Donor-Recipient game | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Demographic model | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Agent-Based Simulation | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | tag | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | reputation | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
資源タイプ | conference paper | |||||
著者 |
Namekata, Tsuneyuki
× Namekata, Tsuneyuki× Namekata, Yoko |
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書誌情報 | p. 1-6, 発行日 2014-10 | |||||
内容記述 | ||||||
内容記述タイプ | Other | |||||
内容記述 | 2014 IEEE International Conference on Systems, Man, and Cyberneticsで発表されたもののAccepted versionに修正を加えたもの | |||||
テキストバージョン | ||||||
出版タイプ | AM | |||||
出版タイプResource | http://purl.org/coar/version/c_ab4af688f83e57aa | |||||
日本十進分類法 | ||||||
主題Scheme | NDC | |||||
主題 | 417 | |||||
日本十進分類法 | ||||||
主題Scheme | NDC | |||||
主題 | 410 | |||||
NIIサブジェクト | ||||||
主題Scheme | Other | |||||
主題 | 数学 | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | We consider the effect of tags and their reputation on the emergence of cooperation in demographic Donor- Recipient game. Players are initially randomly distributed in square lattice of cells. In each period, players move locally to random cell in neighbors or globally to random unoccupied cell in the whole lattice, and play multiple games against local neighbors or against randomly selected global players. We restrict patterns of move (play) to local or global; local (global) means with high probability the player moves (plays) locally (globally). If wealth (accumulated payoff) of player becomes negative or his age becomes greater than his lifetime, he dies. If his wealth becomes greater than some amount and there is unoccupied cell in neighbors, he has an offspring. In Donor- Recipient game, one player is selected at random as Donor and the other as Recipient. Donor has two moves Cooperate or Defect; Cooperate means Donor pays cost for Recipient to receive benefit. Defect means Donor does nothing. In this paper, we introduce tags and communication about tags. A player can be distinguished by his inheriting tag. Donor decides his move depending on Recipient's tag. Before Donor's move Recipient can communicate his experienced objective information such as this tag is cooperative and another tag is not cooperative to Donor. Donor holds this information from Recipients as hearsay reputation about tags and uses the reputation to adjust his strategy. We show, by Agent-Based Simulation, that introducing tags promotes the emergence of cooperation and reputation about tags also promotes the emergence of cooperation if the number of different tags is small. | |||||
会議名 | ||||||
内容記述タイプ | Other | |||||
内容記述 | 2014 IEEE International Conference on Systems, Man, and Cybernetics | |||||
会議開催地 | ||||||
内容記述タイプ | Other | |||||
内容記述 | San Diego | |||||
会議開催日 | ||||||
内容記述タイプ | Other | |||||
内容記述 | October 5-8 ,2014 |