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Emergence of cooperation and patterns of move-play in Demographic Donor-Recipient Game

http://hdl.handle.net/10252/4956
http://hdl.handle.net/10252/4956
7a6ffd5f-9e0c-49eb-ada1-fbc8785a20c6
名前 / ファイル ライセンス アクション
EmergenceOfCooperationAndPatternsOfMove-playInDemographicDonor-RecipientGame201209ForBarrel.pdf EmergenceOfCooperationAndPatternsOfMove-playInDemographicDonor-RecipientGame201209ForBarrel.pdf (784.0 kB)
Item type 会議発表論文 / Conference Paper(1)
公開日 2012-10-02
タイトル
タイトル Emergence of cooperation and patterns of move-play in Demographic Donor-Recipient Game
言語 en
言語
言語 eng
キーワード
言語 en
主題Scheme Other
主題 demographic game
キーワード
言語 en
主題Scheme Other
主題 Donor-Recipient game
キーワード
言語 en
主題Scheme Other
主題 emergence of cooperation
キーワード
言語 en
主題Scheme Other
主題 generalized reciprocity
キーワード
言語 en
主題Scheme Other
主題 Agent-Based Simulation
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者 Namekata, Tsuneyuki

× Namekata, Tsuneyuki

WEKO 9492

en Namekata, Tsuneyuki

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Namekata, Yoko

× Namekata, Yoko

WEKO 9493

en Namekata, Yoko

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bibliographic_information en : Proceedings of the 15th Czech-Japan Seminar on Data Analysis and Decision Making under Uncertainty

p. 1-8, 発行日 2012
出版タイプ
出版タイプ AM
出版タイプResource http://purl.org/coar/version/c_ab4af688f83e57aa
日本十進分類法
言語 ja
主題Scheme NDC
主題 417
NIIサブジェクト
言語 ja
主題Scheme Other
主題 数学
抄録
内容記述タイプ Abstract
内容記述 We examine distribution of strategies in demographic Donor-Recipient game where patterns of move-play are restricted to simple structure. Players are initially randomly distributed in square lattice of cells. In each period, players move locally to random cell in neighbors or globally to random unoccupied cell in the whole lattice, and play multiple games against local neighbors or against randomly selected global players. We restrict patters of move (play) to local or global; local (global) means with high probability the player moves (plays) locally (globally). If wealth (accumulated payoff) of player becomes negative or his age becomes greater than his lifetime, he dies. If his wealth becomes greater than some amount and there is unoccupied cell in neighbors, he has an offspring. Players consist of TFT-like strategies; TFT uses Defect if the state is 0, Cooperate if it is 1 and the smallest state number that prescribes Cooperate is regarded as threshold. We allow up to three states and assume players may change their threshold at most once depending on their experience. We show, by Agent-Based Simulation, for example, Cooperative strategies evolutionarily tend to move and play locally, Defective do not, and AllC and AllD are abundant unless all strategies initially play locally.
言語 en
item_3_description_20
内容記述タイプ Other
内容記述 15th Czech-Japan Seminar on Data Analysis and Decision Making under Uncertainty
言語 en
item_3_description_21
内容記述タイプ Other
内容記述 Osaka, Japan
言語 en
item_3_description_22
内容記述タイプ Other
内容記述 September 24-27, 2012
言語 en
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